interactive

时间:2024-03-27 21:21:38编辑:优化君

“that”是什么意思?

“that”意思是:那样,那么;那个音标:英 [ðat]美 [ðæt]that,完整释义:pron.[指已看到或听到的人或事]那,那个;[指已提到或互相明白的事情]那,那个;[指特别提起的、有特色的人或事]那,那种;〈非正式,主英〉[表赞同]就那样;[引导限定性定语从句]那det.[指已看到或听到的人或事物]那,那个;[指已提到或互相明白的东西]那,那个;[指特别提起的、有特色的人或事物]那,那种;[指对方明白、熟悉的人或事物]那,那个adv.那样,那么conj.[引导表示陈述、假设的从句]…(可能)是;〈诗/文〉[表示希望、遗憾]真希望;竟然造句:Bring it nearer so that I may see it better.拿近一些,好让我看得更清楚些。He saved up his money so that he might go abroad for his summer holiday.他把钱积蓄起来,以便暑期能出国度假。Let's get ready now so that we can leave when Father comes.我们现在就准备好,等父亲一来我们就可以走了。George often told stories that weren't true, so that no one believed him when he told ahout a deer in the school yard.乔治经常讲些不真实的故事,因此当他说校园里有只鹿时,没人相信他的话。He injured his foot,so that he was unable to play in the match.他脚扭伤了,无法出场比赛。He has done so much in so short a time that almost everyone thinks that it is a miracle.他在这么短的时间里取得了这么大的成就,几乎每个人都认为这是奇迹。He was so ill that he couldn't go to school today.他病得很厉害,今天无法上学。The generation growing up with TV spend so much of their time in front of TV that they hardly have enough time to study.伴随着电视机长大的一代人在电视机前花的时间太多,没有足够的时间用来学习。

interactive是什么意思

interactive英 [ˌɪntərˈæktɪv] 美 [ˌɪntɚˈæktɪv]adj.互相作用的,相互影响的; [计]交互式的; 互动的n.交互式视频设备交互;交互式;互动式;交互的派生词:interactively interactivity 双语例句1. The school believes in interactive teaching methods.这所学校相信互动教学法。2. The psychotherapy is carried out in small interactive groups.这种心理治疗是在互动的小组之间进行的.3. This will make videogames more interactive than ever.这将使电子游戏的互动性更胜以往。4. But with fiber - optic cables, television will become truly interactive.但是,有了光纤电缆, 电视就可以真正成为交互式的.5. Its truly revolutionary character can be seen in its interactive potential.它真正的革命特性能够在其相互影响的潜力方面表现出来.


cpu调速器用interactive还是ondemand好?

cpu调速器interactive和ondemand模式如下:1.ondemand(按需响应模式):系统默认的超频模式,在最大最小频率之间自动调整。2.interactive(交流循环模式):只要手机运行频率直接上最高值,然后CPU负荷慢慢降低(系统响应最快,耗电多一些)1.performance(高性能模式):始终以CPU最高频率运行,即使系统负载非常低cpu的频率也为最高。性能很好,因为CPU本身不需要资源去调整频率,但是电量消耗较快,温度也高一些。XDA论坛的评价是过多使用此调度策略会损害你的手机。2.powersave(省电模式):始终以CPU最高频率运行,相当省电但系统响应速度慢。3.userspace(用户模式):不是一个预设的调度策略,而是允许非内核守护进程或应用程序以root权限来控制CPU频率,因为SetCPU和NoFrills的存在,这个策略通常被认为是冗余和无用的,XDA论坛的评价是高度不推荐。

如何在后端代码中控制Behaviors

之前的拖动为了省事,直接用了:Blend自带的MouseDragElementBehavior,于是就需要在cs代码中控制这个东东了。

折腾了一下,还算简单:

xaml代码

<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions" x:Class="slTest.MainPage"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="400">












点击拖动Canvas










xaml.cs代码

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Interactivity;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Expression.Interactivity;
using Microsoft.Expression.Interactivity.Layout;

namespace slTest
{
public partial class MainPage : UserControl
{
public MainPage()
{
InitializeComponent();
}

private void btnEnable_Click(object sender, RoutedEventArgs e)
{
var behaviorsCollection = Interaction.GetBehaviors(c);
if (behaviorsCollection.Count>0)
{
var behavior = behaviorsCollection[0] as MouseDragElementBehavior;
if (behavior!=null){
behavior.Attach(c);
}
}

}

private void btnDisable_Click(object sender, RoutedEventArgs e)
{
var behaviorsCollection = Interaction.GetBehaviors(c);
if (behaviorsCollection.Count > 0)
{
var behavior = behaviorsCollection[0] as MouseDragElementBehavior;
if (behavior!=null){
behavior.Detach();
}
}
}



}
}
作者 菩提树下的杨过.Net


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